Thinking fast, I booked out the front door and threw the prisoner into an enemy jeep then jumped in the driver’s seat and sped out of the hot zone. Quietly cracking the locked door in front of my target, I slung the man over my shoulder only to be caught by a passing patrol. Sneaking around back to where I saw the room he was being kept in, I used a silenced tranquilizer dart on a guard at the door, then climbed into a grate along the back and infiltrated the base near my objective. At the wall of the base, I grabbed one of the guards and interrogated him for the location of the prisoner before knocking him out. When I did the mission, I quietly snuck in from the south, crossing a river in the dead of night. This advertisement has not loaded yet, but your article continues below. You are tasked with sneaking in and extracting a prisoner. There are roads in from the north, south and east and an overlook from the West. Unlike a game that’s taking you along for a ride, MGSV adapts and creates awesome story beats even if you jump off the path and forge your own way.įor example, one mission sees Snake approaching a supply depot in 1984 Afghanistan. The brilliance is that no matter what you do, the systems work together well enough so that everything still maintains the fantasy of a cool spy thriller. Environments are filled with opponents with complex behaviours who inhabit huge levels with multiple points of attack. Metal Gear Solid V isn’t like that at all. Kojima created a game that felt like a cool spy mission … but only if you played it correctly so that the funhouse excitement popped up at the right time.
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